Tuesday, 16 November 2021

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Ocean Software's child abuse escape simulator for the Super Nintendo

Ocean Software's child abuse escape simulator for the Super Nintendo If you'd prefer to watch the video version instead, ta da! Radio Flyer, the 1992 movie, not the kid's little red pull-along wagon that's apparently iconic in America and can neither fly nor broadcast radio waves, revolves around the harrowing plight of two young brothers' ...

Friday, 8 January 2021

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Amigan's obsession with Sonic the Hedgehog

Amiga platform gaming's abiding holy grail was to trounce SEGA's blue-rinsed spiky mascot in the velocity department so we could proudly stand by our computer system of choice and declare we don't need a naff kiddie console to validate our gaming credentials. There were many plucky European contenders to Sonic's throne, yet none really captured gamers' imagination or piggy...

Tuesday, 24 November 2020

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The rise and demise of a classic adventure game anti-hero

Simon the Sorcerer parts 1 and 2 constitute a treasured double act amongst fans of traditional point and click adventure games. 'Upgrading' to the 3D realm for the long-awaited third entry in the series wasn't met with quite the same degree of approval. It was tantamount to wringing the neck of Adventure Soft's prized golden goose and flushing it down the toilet. Then events really took a turn...

Friday, 6 November 2020

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Why there's a stampeding rhino enemy in Ocean's Hudson Hawk Amiga/Atari ST platform game

Undoubtedly one of life's great unresolved mysteries... until now!Stompy is present in the two 16-bit games, yet none of the five 8-bit interpretations for the home micros/consoles. FYI precisely zero rhinos feature in the 1991 movie starring Bruce Willis, Danny Aiello and Andie MacDowell. Gosh! How intriguing! Almost makes you want to delve into the article or watch the YouTube video version...

Monday, 12 October 2020

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Games for girls

Traditionally, video gaming was a hobby principally participated in by young boys, which from the viewpoint of capitalist-oriented publishers, left a vast portion of the potential market untapped. In 1984, Case Computer Simulations sought to remedy this by releasing a series of games aimed specifically at girls. To eliminate any shred of doubt, they coined it 'Games for Girls',...