Showing posts with label Apple IIgs. Show all posts
Showing posts with label Apple IIgs. Show all posts

Wednesday, 5 August 2020

Thursday, 16 July 2020

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I find your lack of... ticket sales, disturbing

Dallben the Enchanter discovers that the Horned King, abominable overlord of Prydain, is conspiring to secure a mystical relic known as the Black Cauldron. Its location is a mystery so, obviously, he requires an anthropomorphic pig (Hen Wen) embued with oracular powers to guide him to the prize. Assuming this comes to pass, the Horned King will possess the almighty power to raise a subservient army of undead cauldron-born warriors who he expects will be remarkably handy in his pursuit to conquer the world.

Dallben's solution to counter the menace is to draft in his naive, teenaged, assistant swineherder, Taran, who can barely muster the fortitude to swing an adult sword, let alone command a defence league. Nevertheless, it all works out tickety-boo since this is a Disney jaunt and they weren't going to let their starring protagonist come to any harm after spending $25-44 million on the lavish project, designating it the most expensive animated production of its era. It was still a flop, and not fondly remembered today largely because the cast are so bland and forgettable. Magnificently animated and illustrated, of course, and above all else, intriguing because it's so dark considering the target market.

In 1986, a year later, Sierra On-Line snagged the gaming conversion rights, producing a primitive, yet perfectly solid puzzle-solving adventure game aimed at a younger audience. As in the movie, Taran takes the lead in an effort to rescue his pignapped pal and slay the Horned King before he can push the big red apocalypse button, opening the gates of hell without employing a bouncer to maintain a semblance of decorum amongst the party guests.

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Monday, 13 July 2020

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Aaarghttack of the clones

Aaargh! is a Rampage spin-off homage of sorts that further takes inspiration from various classic fantasy adventure movies that feature the still-impressive stop-motion animation of Ray Harry-Hausen. You play as either a dragon or ogre who make it their mission to decimate the environment in search of giant eggs. Once found, a one-on-one beat 'em squabble ensues, adding an extra dimension to the proceedings. Aaargh! was represented on all the major 8 and 16-bit platforms popular in 1989 (Amiga, Amstrad CPC, Apple IIgs, Arcade, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum), though I mostly focus on the Amiga version in my retrospective review.