Showing posts with label The 8th Day. Show all posts
Showing posts with label The 8th Day. Show all posts

Thursday, 30 July 2020

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Who cares what picture we see?

Premiere has to be the ultimate movie license game in history in that it's a homage to all the movies encapsulated within six of Hollywood's major genres. Rather impressively, The 8th Day accomplished this feat without paying a penny in royalties to a single studio. Genius!

Cast as a distraught movie editing assistant, we're culpable for the safe return of six stolen film reels. Tirelessly tracking the hijacked canisters obliges our hero to ransack six distinct scenarios themed around horror, wild west, sci-fi, Egyptian, animated and classic black and white movies. Fail to recover this purloined paraphernalia in time for the movie Premiere and Grumbling Studios will go bust with our career prematurely cut short.

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Thursday, 16 July 2020

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A Viking is for life, not just for Ragnarok

I tackle the labyrinthine task of documenting the plot, design, artistry, and game mechanics behind The 8th Day's multi-system, isometric, fantasy RPG, Heimdall, published in 1991 by Core Design. Luckily two of the original developers were on hand to slake my curiosities, programmer Ged Keaveney and graphician Jerr O'Carroll. Together we elucidate the Norse mythology that inspired their Viking-themed epic and where our eponymous demi-god protagonist fits into the lore. Moreover, we trace Heimdall's more contemporary celluloid and gaming influences, whilst I attempt to assess its merits. What transpired is one of my longest, most comprehensive articles to date so I hope you've got a bookmark handy!


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