Showing posts with label Gloom. Show all posts
Showing posts with label Gloom. Show all posts

Wednesday, 29 July 2020

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Hide and seek sub-gaming with Shaun Southern

It's no secret that some old-school Amiga games are so light on content, they can be completed in under ten minutes. Which is one of many reasons it can be an unexpected joy to discover hidden mini-games within the main event. Let's see how many we can identify and fathom out how to activate them. Don't be surprised if former Gremlin coder, Shaun Southern, drops in for a chat. He's no stranger to burying playable Easter eggs in his work.

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Thursday, 30 September 2010

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Amiga remakes database turns 1000!

Yes, because that's how it works in database years; one entry for every anniversary. I'm not sure if this is a testament to the dedication of all the die-hard Amigans out there who wouldn't let it lie, or how disturbed I must be to have obsessively recorded their progeny to this extent.

In any case, the proud (I'm sure) winner of the frenzied scramble to secure this coveted footing in Amiga remake history goes to ClockworkBytes for his remake of Gloom, XGloom.

Gloom - developed by Mark Sibly and released in 1995 - was the first commercial Amiga clone of the first person shooter Doom. According to the author, the revamp will be a cross-platform re-implementation of Gloom's engine, initially using the original Amiga data files, though will in time be fully moddable in 3D.

You can follow the game's development over on the Amiga World forum.