Showing posts with label Team 17. Show all posts
Showing posts with label Team 17. Show all posts

Saturday, 25 July 2020

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Of Mice and Terminators

It wasn't only the lucrative success of Sonic and Mario that developers aspired to duplicate on the Amiga. Another pot of jewels at the end of the neverending rainbow was Street Fighter II. We did receive a port of our own in 1992 courtesy of US Gold... which beat 'em aficionados considered a pale imitation of the SNES and arcade iterations. Regardless of the port's quality, it sure isn't a Team 17 property so they kept plugging away to devise their own equivalent one-on-one fighting tournament. Body Blows was their contender; an original, independent project designed solely for Amiga and DOS platforms. They managed to invent some memorable - albeit often derivative - combatants, primed with their own catchphrases and special moves, capable of execution via a single button joystick.

A year later, Team 17 enhanced their preliminary offering with two respectable upgrades; Body Blows Galactic and Ultimate Body Blows, contributing enough new characters, moves, and scenarios to make them worthwhile purchases.

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Wednesday, 22 July 2020

Sunday, 19 July 2020

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Ain't no doubt, it's plain to see, a woman like you's no good for me

Superfrog was Team 17's best attempt at replicating console-style, anthropomorphic cute-animal-based platforming action for home computer gamers. I believe the magic formula was royal prince + witch's curse + superhero cape + Lucozade = Mario-Sonic beater hybrid. How close to achieving this were Team 17? Would they win a cigar? And if so, would it be healthier for Freddo than a bottle of artificially concocted, orange-flavoured, supposedly energy-boosting gunk?

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