Showing posts with label Bill Paxton. Show all posts
Showing posts with label Bill Paxton. Show all posts

Wednesday, 22 July 2020

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Grab a seat. Enjoy the show. This is history.

Ten years on from the first Predator movie, the sequel's setting is dramatically shifted from the steamy Mexican jungle to LA suburbia. Arnie is nowhere to be seen so the future of humanity rests in the capable hands of disgruntled, veteran cop, Danny Glover. His normal routine revolving around nailing viciously unscrupulous Colombian and Jamaican drug cartels must be put on hold when the Predator, a technologically advanced alien hunter, puts in an appearance to terrorise the already underfire city.

Whilst nowhere near matching the success of the first movie, Predator 2 returned a moderate box office profit. Therefore was considered sufficiently popular to spawn an accompanying multi-format video game courtesy of Arc Developments. It's a cross-hair targeting shooter played in third-person mode given that we see our protagonist, Lieutenant Michael R. Harrigan, onscreen as a wireframe sprite. Whilst cleaning up the streets of LA en route to the Predator's ship we must sustain our armour by collecting top-ups and upgrade weaponry to improve our chances as the difficulty level escalates.

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Saturday, 4 July 2020

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There used to be a greying tower alone on the sea

I examine Ocean Software's 2D platform game adaptation of the mega-flop movie, Navy SEALS; an all-American, military action exercise in blasting away foreigners whilst waving the red, white and blue flag. It was released for all the major 8 and 16-bit systems of the time, tailored to suit their respective technical capabilities. Skipping the movie's minimal character development interludes, Ocean's interpretation revolves around destroying enemy missile stockpiles and introducing baddies to bullet-shaped lead.