Tuesday, 21 July 2020

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If Poundland published Amiga games

One thing you can always guarantee in the world of gaming is that if a developer hits upon a winning formula, it will be xeroxed mercilessly until the star fades from the flimsy packaging and you can no longer tell which is the genuine article. On the commercial side, Impulze took their chances with an Edd the Duck-themed Rainbow Islands clone, while then-Nottingham University student, Alastair Murray, replicated the same game for the public domain market. Banana Islands is home to our anonymous, simian protagonist sprite who must exploit his banana projectiles to neutralise or trap enemies as he ascends each level in a race to outrun the rising 'hurry up' tsunami.

This YouTube script/video was followed up with a further analysis of the recognisable, popular music featured in Banana Islands since I was remiss to include this first time around. I've also attached the script for this.

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Amigo Scour - the ultimate Amiga magazine!

Obviously far superior to any of the individual Amiga magazines of the '80s and '90s, my handy scrapbook compendiums swipe the most intriguing news snippets from each, while investigating if anything ever came of the promises and often over-optimistic projections.

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Jules Rimet blaspheming

Soccer Kid isn't the only platform game in which you play as a footballer, wielding the football as a weapon. It is, however, the best of the tiny species. Enter plot stage space; aliens have descended, attempting to steal the precious World Cup. In their vast incompetence, they crashed whilst fleeing, causing the trophy to smash into smithereens... or at least enough pieces to place in each foreign country we visit for us to track down. Recovering them entails collecting 11 Player Cards per segment, while we are further rewarded for executing fancy footwork ball tricks.

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Close is a lingerie shop without a front window

Ocean Software's Lethal Weapon, whilst dropping the three, was published in conjunction with the second sequel, inspired by its themes and plot. We choose to play as Martin Riggs or Roger Murtaugh, though there's no simultaneous two-player option. Between the five levels, the LA cop buddies must infiltrate illegal drug facilities, apprehend suicidal terrorists, defuse a bomb in a busy shopping mall, sneak into an office complex to rescue hostage, Leo Getz, and finally, nab a dodgy former cop who has been making a bit of pocket money on the side by peddling armour-piercing bullets.

Mostly we play on foot, elsewhere swimming underwater surrounded by sharks! Without breaking any new ground in the weary genre, it's a solid enough 2D, scrolling, action-platformer with cute, endearing visuals and one of the most gormlessly-grinning, head-boppable title music compositions the Amiga has to offer. That's something to aspire to in case that wasn't clear.

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Kiss of death

Charley Brewster discovers he's living next door to a vampire in human disguise. What's he to do? One option is to draft in TV host, Peter Vincent, who formerly played a fictional vampire hunter in various horror movies. There's a chance he might know something about exorcism. Another alternative is to turn the tables, becoming the vampire, Jerry Dandrige, veering off at a tangent to engage in a spot of innocent-civilian-slaying in MicroDeal's accompanying game. Jerry's raison d'etre is to wander his creepy mansion tracking down walking, talking necks to chew on. They have human people attached and that's where the difficulty lies; they fight back, forcing Jerry to retreat to his coffin to regenerate his health. If he rises to resume blood-sucking too early he's vaporised by the sun's rays.

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