Tuesday 4 August 2020

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We've got tonight babe, why don't you stay?

Today, games presented entirely through an artistic silhouette perspective are so commonplace they probably represent a genre in themselves. Back in 1991 when Jason Kingsley introduced us to the intriguing visual effect via his hack 'n' slash platformer, Blade Warrior, it was a genuine novelty. Featureless sprite outlines set against minimally tinted moonlit backdrops alone sufficient to make the title interesting. An artefact-gathering, spell-crafting provision further differentiates the attention-grabbing platformer, introducing a hint of RPG mechanics.

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