Yes, because that's how it works in database years; one entry for every anniversary. I'm not sure if this is a testament to the dedication of all the die-hard Amigans out there who wouldn't let it lie, or how disturbed I must be to have obsessively recorded their progeny to this extent.
In any case, the proud (I'm sure) winner of the frenzied scramble to secure this coveted footing in Amiga remake history goes to ClockworkBytes for his remake of Gloom, XGloom.
Gloom - developed by Mark Sibly and released in 1995 - was the first commercial Amiga clone of the first person shooter Doom. According to the author, the revamp will be a cross-platform re-implementation of Gloom's engine, initially using the original Amiga data files, though will in time be fully moddable in 3D.
You can follow the game's development over on the Amiga World forum.
In any case, the proud (I'm sure) winner of the frenzied scramble to secure this coveted footing in Amiga remake history goes to ClockworkBytes for his remake of Gloom, XGloom.
Gloom - developed by Mark Sibly and released in 1995 - was the first commercial Amiga clone of the first person shooter Doom. According to the author, the revamp will be a cross-platform re-implementation of Gloom's engine, initially using the original Amiga data files, though will in time be fully moddable in 3D.
You can follow the game's development over on the Amiga World forum.