Showing posts with label Foursfield. Show all posts
Showing posts with label Foursfield. Show all posts

Thursday, 30 July 2020

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I want your nappy, your booties, and your tricycle

Just lately baby Nathan has been playing Lemmings a wee bit more than is advisable for his health. Despite the 'do not try this at home' warning label, the precocious Brat (TM) is determined to toddle over the precipice of his isometric, levitating playfield in honour of his lolloping, mop-haired, dopey heroes. Because there's no Dirt Devil for eradicating ground-in baby-splatter, we may as well have a dabble at keeping him on track and therefore alive and wailing. This we achieve by laying behaviour-modifying icons in Nathan's crawlspace to steer him to safety or otherwise encourage evasive action.

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Friday, 26 June 2020

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A storm in a proton pack

Ghostbusters II's pixely interpretation sequel is a menagerie of three disparate arcade-action mini-games that attempt to capture the exhilaration of a key sequence taken from the celluloid blockbuster. Comprising 2D scrolling and isometric viewpoints, they range in difficulty from hair-pullingly insane to a walk in Central Park, some more tedious than challenging as a result. Whatever the case, they're at least instantly recognisable and artistically reimagined.

Foursfield took on the developmental duties, whilst it was published by Activision in 1989 for all the popular 8 and 16-bit systems of the era. My assessment attempts to cover them all, tracing each element back to its source material, reviewing the game and movie in synchrony.