Showing posts with label Mel Gibson. Show all posts
Showing posts with label Mel Gibson. Show all posts

Tuesday, 21 July 2020

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Close is a lingerie shop without a front window

Ocean Software's Lethal Weapon, whilst dropping the three, was published in conjunction with the second sequel, inspired by its themes and plot. We choose to play as Martin Riggs or Roger Murtaugh, though there's no simultaneous two-player option. Between the five levels, the LA cop buddies must infiltrate illegal drug facilities, apprehend suicidal terrorists, defuse a bomb in a busy shopping mall, sneak into an office complex to rescue hostage, Leo Getz, and finally, nab a dodgy former cop who has been making a bit of pocket money on the side by peddling armour-piercing bullets.

Mostly we play on foot, elsewhere swimming underwater surrounded by sharks! Without breaking any new ground in the weary genre, it's a solid enough 2D, scrolling, action-platformer with cute, endearing visuals and one of the most gormlessly-grinning, head-boppable title music compositions the Amiga has to offer. That's something to aspire to in case that wasn't clear.

download ebook in epub format

Thursday, 25 June 2020

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Worst feature - nothing dies

Owing to Disney's timely morality-steering interventions - specifically their animated musical fantasy film, Pocahontas - we've learnt that it's wrong to invade the land of indigenous American Indians, plunder their precious resources, and even annihilate them should they dare to object. Thanks Disney, I'll give that a miss in future then. Featuring the voices of Mel Gibson and Irene Bedard, it's very loosely based on the life story of the real Native American woman, Matoaka. By 'loosely' I mean it's about as accurate as Dumbo, seeing as the true story isn't especially palatable for young children, or in accordance with Disney's didactic diatribe.

In the same year (1995), an accompanying puzzley-platformer video game was commissioned by Disney, developed by Funcom for the SEGA Mega Drive, to hammer home the equality, peace, love and understanding message.

Is it possible to look beyond the preachy character-building manipulation to enjoy Pocahontas in either medium? And still emerge as a decent human being imbued with non-murderous, civilised values? Let's find out.