Showing posts with label PlayStation. Show all posts
Showing posts with label PlayStation. Show all posts

Friday, 31 July 2020

, , , , , , ,

Like a phoenix from the Escom inferno

With ten training missions under our belt, we're fast-tracked to UN fighter pilot status, coaxed into covert action by the promise of several snazzy supersonic toys and the rare opportunity to spread peace and joy to the world's mankiest cesspits. In Digital Image Design's ambitious TFX (Tactical Fighter eXperiment) flight simulator, a Lockheed F-117 Stealth Fighter, Eurofighter 2000 or Lockheed F-22 are at our disposal, rammed to the rafters with state of the art, air to air artillery. We're primed for lift-off, but has our creaky old Amiga got the requisite gumption to ignite our dreams?

download ebook in epub format

Tuesday, 21 July 2020

, , , , , , , , ,

Jules Rimet blaspheming

Soccer Kid isn't the only platform game in which you play as a footballer, wielding the football as a weapon. It is, however, the best of the tiny species. Enter plot stage space; aliens have descended, attempting to steal the precious World Cup. In their vast incompetence, they crashed whilst fleeing, causing the trophy to smash into smithereens... or at least enough pieces to place in each foreign country we visit for us to track down. Recovering them entails collecting 11 Player Cards per segment, while we are further rewarded for executing fancy footwork ball tricks.

download ebook in epub format

Saturday, 18 July 2020

, , , , , , , , , , , , , , , , , ,

There's Something About Calamari

Chasing the mass appeal of Sonic the Hedgehog and Mario in the '90s, some game developers devised blatant clones, whilst others assimilated the best elements of each, expanding upon the concepts that make them so engaging. Vectordean's contribution was the lovably ubiquitous James Pond 2: RoboCod. It takes Sonic's foot-blurring velocity, seamlessly blending it with the platforming antics of Mario. What RoboCod delivers over and above homage is his telescopic torso manoeuvre, platform-underside-gripping shimmying, endearing enemies you can't decide whether to pet or kill, charming wit, in large part courtesy of the unrelenting James Bond/RoboCop parodies, nostalgic throwbacks to the inaugural James Pond game that fans of the series will recognise and appreciate, and more artistic variety than Sonic and Mario mushed together. Of course, they all feature fantastic music, finely-tuned, responsive controls and addictive gameplay too.

My enduring affection for RoboCod no doubt contributed greatly to my lack of interest in SEGA and Nintendo consoles at the time. A controversial stance that explains Roger Moore's raised eyebrows. In what must be the most comprehensive article ever written about RoboCod, I explore the abounding reasons our fi5hy friend left such a lasting impression on my psyche and was sufficiently well-regarded to break free from the niche of Amiga gaming to earn a license to gill on almost every game and computer system worth its sea salt.

In a separate article, I discuss with Chris Sorrell - RoboCod's creator - the curious inclusion of Bertie Bassett in the original title and many of its subsequent ports.

download ebooks in epub format