Showing posts with label Amiga Action. Show all posts
Showing posts with label Amiga Action. Show all posts

Saturday, 3 October 2020

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Remember the time when Saddam Hussein wrote in to Amiga Action magazine seeking flight sim advice?

Madman

I am having some trouble with the 68000-based F-18A laser targeting and bomb guidance system currently being used in the Persian Gulf. As I know you are all incredibly computer-knowledgeable on Amiga Action, I have decided to write to you for help. Peace.

S. Hussein, Baghdad

What you need to do is gain control of your airspace again and use a phased-array wide spectrum laser jammer as a backup defence. You'll be able to find one at the March 19th Arms Fair in Syria, stall 13, for approximately £150,000,000. Alternatively, use a mirror.

Saddam writes…

Thanks for the advice on the Wide Spectrum Laser Jammer you recommended I buy in the last issue. The ruddy thing didn't work, did it, and the insurance won't cover it. I won't be reading your magazine again.

S. Hussein, Peking.

Sorry about that. I've been in touch with our contact in Damascus and he's promised a full refund. Trouble is, he's having difficulty in contacting you. Ah well…

Well, I thought it was worth revisiting. I wonder what happened to Mr Hussein. He was all over the press at one time, then all of a sudden, nothing. Very odd.

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PD: public domain or pure drivel?

Back in the '90s we had legitimately free software as we do now, only it was known as 'public domain' because the authors permitted modification and distribution of their work as long as it was carried out on a not-for-profit basis. As there was a tendency for PD software to emerge from the brains and bedrooms of single, amateur coders, diplomatically speaking, it was assumed by many to be inferior to retail software. Others - who often couldn't afford the latter - considered it a computing lifeline. A virtuous and legal way to obtain free games and utilities. Analogously, this debate played out in the letters pages of computer magazines. Amiga Action for instance…

PD or not to be

I have always read your letters page with great interest and your replies are usually very honest, bringing up important issues. However, a letter I read recently disgusted me. How on Earth could you say that all PD games are crap? You obviously haven't played stuff like Drip, Quick and Silver, Zeus and Obliteration. Those and many others are a lot better than many full price titles. Besides, I cannot afford to spend £25 or even £8 every time I want a new game. Without PD games I would be driven to piracy and that's the last thing I want.

Johann Hari, Edgware

I certainly don't recall such comments and neither does anybody else. We may have put down a few individual titles, but our opinion on many PD games is just as high as that of anyone else. In fact, if the demand is big enough, we hope to put a few more PD titles on our coverdisks in the coming months. Your thoughts on this matter would be greatly appreciated.

Amiga Action (August 1992)

Hmm, not in so many words perhaps, but you sort of did deride the entire creative genre in a response to another reader's letter on the same subject.

Get on your bike

Being on the dole, I find it hard to keep up with increasing game prices. Therefore. I've often relied on Public Domain Software. I used to consult your PD guide, but it's now disappeared. Do you intend to bring back this feature or should I look elsewhere for such reviews?

Alan Stevens, Birkenhead

The quality of PD isn't very high, so we've decided to concentrate on budget titles instead: an area of the market which is expanding rapidly. We will, however, be covering PD software from time to time.

Send your letters to: Peter Lee, Talkback, Amiga Action, Europress Interactive Ltd., Europa House, Adlington Park, Adlington, Macclesfield, SK10 4NP.

Amiga Action (May 1992)

As with most polemic stances, the truth tends to lie somewhere in the middle. PD software is awful, mediocre, good or fantastic dependant on the particular specimen under scrutiny and the authors involved. This applies equally to retail software, except - given the price tag - it carries a harsher sting in the tail should you find that it's not fit for purpose.

What's your opinion? Did PD software deserve its coverage in mainstream computer magazines? Which titles posed a threat to the major high street name publishers?

Friday, 2 October 2020

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Walking alone? Never!

I can't decide if G Bucknell should be awarded the Amiga Action letter-writing Muppet of the year award, or if he/she had ingeniously managed to hudwink the recipient into believing they're completely backwards just for a lark. Either way, I had to share this tasty morsel of nostalgic nonsense from the long lost world of dead tree publishing.

Liver-fool

I am writing to complain about last month's Liverpool coverdisk which I found desperately disappointing. The computer opposition were terrible and I beat them on every occasion I played the game. After playing this demo for a couple of hours, I cannot see myself purchasing the finished product.

G Buckell, Harley

You complete and utter fool. If you'd taken the time to read our informative coverdisk pages, you might have discovered that the Liverpool demo is for two players only. You've been playing absolutely nobody so no wonder you kept winning.

Amiga Action (August 1992)

Although Amiga Action rated Liverpool the most favourably of the UK-based magazines (45 - 81%), it's far from the most accomplished football simulator for the Amiga, so the writer would have been wise to invest in something else. Such as the legendary Sensible Soccer or one of the Kick Off series.

According to Grandslam's Paul Chamberlain, Liverpool "is the first game of the type where you can properly do an overhead bicycle-kick volley" (Amiga Power, June 92, page 62). So, that's a jolly cool claim to fame if accurate. If not, blame him, not me.

Thursday, 1 October 2020

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Remember when reading magazines made time-travellers of us all?

Why were Amiga magazine publishers (and magazine publishers in general) incapable of printing the current/correct publication date on their issues? I explore the contentious controversy with a bit of help from a bemused former Amiga Action reader.

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Wednesday, 30 September 2020

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Kid Gloves killed the video game star?

Had gaming magazines throughout the nineties continued to publish full commercial software releases via their covermounted floppy disks, would the phenomenon have had a detrimental impact on the industry? I join Amiga Power and ELSPA spokesman, Roger Bennett, in deliberating over the pros and cons of the notoriously polemic argument.

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