Amiga public domain games generally had a reputation for embracing slap-dash, amateurish production values. Despite essentially being a Lemmings clone with bells on, Blobz by Apex Systems broke the mould upon release in 1996. It's faster and prettier than DMA Design's classic rodent-herding, genre-defining, head-mashing puzzler, but can it compete in the all-important gameplay stakes? I investigate...
Showing posts with label Blobz. Show all posts
Showing posts with label Blobz. Show all posts
Saturday, 20 June 2020
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