Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Wednesday, 5 August 2020

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Putting the kids first with Ocean France coder, Michel Janicki

I discuss some of Ocean France's most impressive game releases with the talented coder who helped to breathe life into them. Special attention is quite rightly paid to the almost-lost work of art, Liquid Kids.

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Tuesday, 4 August 2020

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Games coder Steve Howard discusses Bride of Frankenstein and Werewolves in London

I chat to the frightfully talented coder of two blood-curdling 8-bit arcade-action games of classic horror origin. We explore the design decisions taken, artistic influences and what might have been without the imposition of the primitive host systems' limitations.

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When it's clear as MUD, in your neighbourhood. Who ya gonna call?

I explore the gaming life and times of multi-talented artist, coder and musician, Antony Crowther, quizzing him specifically on Captain Planet and the Planeteers. Because for no logical reason it fascinates me.

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Monday, 3 August 2020

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Commodore - the director's (un)cut - David Pleasance to tell it like it is in revelatory new book

I take the opportunity to quiz former Commodore UK managing director on his upcoming 'inside story' book revolving around his stint steering the ill-fated computer technology company that delivered the Commodore 64 and Amiga.

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Wednesday, 29 July 2020

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A life on Ocean's waves with Gary Bracey

I've been reading and writing about Ocean Software's erstwhile games development director, Gary Bracey, with great admiration since the '80s, so when he agreed to a Q&A session it was quite a surreal moment to put it lightly. That probably explains why I ended up asking an approximation of the most obvious question in the history of game development questions; which is your favourite of the games you helped to deliver? *Groan* I hope I managed to compensate elsewhere.

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