Showing posts with label Sigourney Weaver. Show all posts
Showing posts with label Sigourney Weaver. Show all posts

Sunday, 12 July 2020

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Believe it or not, it's Ripley


Ellen Ripley and a facehugger are the only survivors following an inferno that guts her Colonial Marine spaceship, Sulaco. Ejecting from an escape pod, she crashlands on prison planet Fiorina 'Fury' 161 where she encounters hostility from the deranged inmates and an even less welcome reception upon reuniting with her enduring nemesis, a descendent from the Xenomorph lineage.

In 1992 Probe produced a gaming tie-in for the Amiga, Game Gear, Genesis, and SEGA Master System that ignores the crux of the third movie; that Ripley must face the alien threat unarmed. It's a 2D, side-scrolling shoot 'em up platformer that blends core elements of the franchise in general rather than strictly adhering to the nuances of Alien 3. A solid, albeit insanely difficult, tribute to the source material.

I assess the merits of each, drawing parallels where possible.


Friday, 26 June 2020

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A storm in a proton pack

Ghostbusters II's pixely interpretation sequel is a menagerie of three disparate arcade-action mini-games that attempt to capture the exhilaration of a key sequence taken from the celluloid blockbuster. Comprising 2D scrolling and isometric viewpoints, they range in difficulty from hair-pullingly insane to a walk in Central Park, some more tedious than challenging as a result. Whatever the case, they're at least instantly recognisable and artistically reimagined.

Foursfield took on the developmental duties, whilst it was published by Activision in 1989 for all the popular 8 and 16-bit systems of the era. My assessment attempts to cover them all, tracing each element back to its source material, reviewing the game and movie in synchrony.