Ghostbusters II's pixely interpretation sequel is a menagerie of three disparate arcade-action mini-games that attempt to capture the exhilaration of a key sequence taken from the celluloid blockbuster. Comprising 2D scrolling and isometric viewpoints, they range in difficulty from hair-pullingly insane to a walk in Central Park, some more tedious than challenging as a result. Whatever the case, they're at least instantly recognisable and artistically reimagined.
Foursfield took on the developmental duties, whilst it was published by Activision in 1989 for all the popular 8 and 16-bit systems of the era. My assessment attempts to cover them all, tracing each element back to its source material, reviewing the game and movie in synchrony.
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