Back to the Future II will forever be remembered for tricking us into believing that one day we'd be ecstatically flabbergasted to find a hoverboard in our Christmas stocking. That in just 30 years time, cars would fly and everything - no matter how convenient and effortless it already was - would be automated, just for the hell of it.
I examine the fantastic, timeless (hoho!) movie and assess how successfully it was translated to the medium of 8 and 16-bit home computer gaming by Image Works in 1990.
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