Games, much like movies have 'cutting room floors' where discarded audio, visuals or narrative ends up, never intended to be seen by the public. Often these remnants are captured within the data without actually being called at any point by the programme so are potentially open to being unearthed with a bit of code-digging. I explore some of the most interesting examples from my favourite gaming era; the '80s and '90s. Especially ones that revolve around the Amiga.
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Wednesday, 22 July 2020
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