Ubi Soft's point and click, survival-horror, action-adventure game, Zombi, published in 1989, was loosely inspired by George A. Romero's 1978 zombie-invasion horror movie, Dawn of the Dead. Which gives me the perfect excuse to review them side by side, drawing parallels where blatantly evident or subtly alluded to.
Dawn of the Dead represents the second entry in Romero's highly acclaimed Night of the Living Dead series, and my personal favourite, likely owing to its dexterous ability to juxtapose gory schlock horror with surreal slapstick comedy and more intelligent social satire. An uncomfortably absurd interweave that without warning transforms audience reactions from retching with disgust to perplexed guffaws.
Superficially, Dawn the Dead concerns the ubiquitous 'kid in a sweet shop' scenario of being locked inside an all-you-can-consume sprawling shopping mall. Closing hours are rendered null and void, as are pesky, fun-spoiling security guards. Everything is permanently set to free-vend when money becomes superfluous. For a shopaholic, it would be paradise on earth... all except for the inescapable reality of herds of mindless, walking-dead brain-munchers patrolling every last inch of your new playground!
Zombi's plot is commensurate with that of Dawn of the Dead without mocking the idiocy of consumerism. It begins with a helicopter landing on the roof of a shopping mall, spurred by the necessity to source fuel, entails scouring every nook and cranny for weapons, relocating corpses to the basement freezer to inhibit reanimation, eating and sleeping to stave off malnutrition and exhaustion, and navigating an unfamiliar environment where mortal danger lurks around every corner.
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Wednesday, 15 July 2020
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