Wednesday 22 July 2020

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Sugar, ah honey honey, you are my candy girl

A fair few Amiga platformer games are criticised for placing heavy emphasis on collecting randomly scattered, gaudy sweat treat clutter from already congested environments. Gremlin's Zool is the no. 1 example that immediately springs to mind. Curious then that Brain Bug's Lollypop seems to have been born out of the desire to laugh in the face of this sensible warning to prospective developers. To be fair it's not quite as extreme a specimen as Zool. No, what's striking about Lollypop is the smorgasbord of confection craved by the sweet-toothed living doll protagonist. I'd provide a rundown, except you know how it is with word limits. When she's not pausing to wrap her plastic chops around candy, Lollipop is preoccupied with shooting it out as a deadly projectile.

That aside, Lollipop is an exquisitely illustrated/animated work of pixel art, featuring unfeasibly monstrous end of level bosses, and even a quirky Game and Watch style bonus game. An excellent representative of the genre I can only imagine failed due to the late year of publication (1994), and the cutesy female protagonist who I'd imagine most adolescent boys would struggle to identify with. They were the bulk of the potential audience at the time, remember.

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